If it seems like everybody’s ten-year-old kid is making their own app these days—well, you’re right. From games to practical programs for that assist us in work and life, apps are fast becoming our primary problem-solvers. Apps can help us find directions, locate the closest retail outlet for our immediate needs, and calculate columns of numbers for those of us who are untalented in mathematics. There’s a reason why one of the iPhone’s taglines is “There’s an App for That.” But did you know that you can make your own app? It’s sinfully easy with the help of any of several programs that are designed for the task. There’s no need to understand and play with code.
Here are five ways you can make your own app:
App Inventor – Formerly known as Google’s App Inventor, you can make apps for Android by dragging-and-dropping content via a graphical interface with this program. There’s no need to understand any programming languages. As of August 2011, Google discontinued its support of App Inventor, and the open-source code is now part of the MIT Center for Mobile Learning. It’s free to use, and the source code can be distributed freely.
Appifier – Appifier lets you turn your WordPress site into an app for free. You simply sign in with your name and a password, personalize your app as you see fit, and then publish it to the App Store via one of Appifier’s publishing packages. Appifier also offers suggestions on how you can monetize your app.
Mobile Roadie – Mobile Roadie lets you build apps across a variety of platforms, including iOS, Android, and mobile web. There are various packages available across a wide range of pricing plans, and you can add and subtract features to customize your app (not to mention the final price tag) as necessary. It’s definitely a good choice for a business owner who needs a professional-looking option, power personal communicator or erstwhile social media celebrity.
Conduit Mobile – Conduit Mobile emphasizes ease-of-use for iOS, Android, and Windows Phone app development. The app platform lets developers analyze, deploy, and maintain their app for free via one control panel. The Conduit Mobile website also features a line of in-depth tutorial videos.
GameSalad – All work and no play makes Jack a dull boy. GameSalad lets you develop sophisticated iOS, Android, mobile, and tablet games with drag-and-drop technology—no coding required. GameSalad’s in-app preview player lets you bug-test your games thoroughly, and you can publish your work to mobile game stores, and/or GameSalad’s arcade.
For more information on how to make your own apps, visit:
How to Make Your Own App at Popular Mechanics
Do It Yourself: Create Your Own Apps at PCMag.com
When Apple unveiled the first iPad in 2009, it drew some scorn. “It’s just a big iPhone,” said critics. “Who’s going to want it?” As it turns out, a lot of people. The iPad’s popularity drove other smartphone manufacturers to develop their own tablet computers and now there’s a huge selection at shopper’s disposal. But which are the best tablet PCs money can buy? Good question: The answer depends on what you want to do with the devices in question, and which operating system you prefer—not to mention your personal budget. All tablets are extremely convenient for mobile surfing, games, applications, and e-book reading, but some boast specialties as well.
Here are the five best tablet PCs currently on the market:
Apple New iPad (aka the iPad 3) – The iPad remains the best-known tablet, and it’s not hard to see why. It utilizes iOS, the same operating system that runs the iPhone and iPod Touch, which makes it comfortably familiar to use. The iPad’s universal interface also makes it a snap to download new applications: Everything is done through the App Store, same as the iPhone. The iPad’s connection to the App Store and its plethora of software programs makes it the number one choice for music, movies, productivity, TV, games and more.
Asus Transformer Pad – Unfortunately, the Transformer Pad doesn’t turn into a little robot on command, but it’s still a good tablet. It runs on Android, and can typically for under $400 USD. It’s a more economical choice for anyone looking to pick up a tablet for work and web browsing.
Sony Tablet S – The Sony Tablet S also runs on Android, and it’s an excellent alternative for anyone who’s not a fan of iOS. Fans of retro PlayStation games will especially appreciate the tablet’s ability to download and play certain PSOne and PSP titles, including Crash Bandicoot, Wild ARMs, and Jumping Flash.
Samsung Galaxy Tab 10.1 – The quality of Samsung’s mobile offerings is enough to keep Apple on its toes, and the Galaxy Tab 10.1 is no exception. It’s light, it’s thin, and it’s 1280 by 800-pixel resolution screen makes it ideal for web surfing and e-book reading, as well as enjoy killer multimedia content.
Kindle Fire – Amazon’s Android-based Kindle Fire eReader is smaller than the iPad, but far cheaper too (typically selling for $199.99 USD). Its portability makes it easy to tote around as an e-book reader, to say nothing of its direct access to the Amazon Appstorem and ability to play video and music on-demand. The Kindle Fire can also be used to surf the web and play games, making it a worthy iPad alternative that costs far less.
For more a detailed breakdown of these tablets, visit:
Best 5 Tablets on CNET
How to Buy the Best Tablet at PCMag.com
Side-by-Side Tablet Comparison at Popular Mechanics
Even before their first birthday, most kids these days are intimately familiar with images and entertainment presented to them via screens. Whether it’s the TV, a tablet computer or a smart phone, screen time is almost an inevitability for youngsters, especially if they have older siblings – hence the reason parents need more information and tips on kids and screen time, including answers to the #1 burning question about it: How much is enough?
The American Academy of Pediatrics recommends no screen time for kids under age two, and limiting an older child’s use of TV, movies, video and computer games to no more than one or two hours a day. While this system may fit into the lives of preschoolers, these guidelines must be adjusted as kids grow older. And this isn’t even to touch on the debate about “bad” screen time vs. “good” screen time, although certainly a case could be made that a toddler watching Signing Time DVDs or a middle schooler watching a documentary about healthy eating habits is more valuable than time spent watching meaningless cartoons.
Looking to better manage the role of high-tech devices in your kids’ lives? Here are five tips to help your family keep an eye on screen time
Establish Ground Rules
Kids need to understand that time spent in front of high-tech toys shouldn’t be provided as an inalienable right, but rather earned as privilege.
Specify the exact days, times and circumstances when it’s okay for your kids to be on the computer , using the smartphone or playing video games. Are homework and chores done? Is their usage interfering with a family event? Establish these guidelines ahead of time so there are no questions as to what is acceptable in your family.
It’s also a good idea to start your quest to limiting screen time at a young age. Allowing a half hour a day of tech-related screen time for preschoolers, separate from TV watching, works for many of the modern parents we’ve spoken to.
As kids grow older, many families push the daily screen time allowance up to one or two hours and add or subtract time as a reward or punishment for good or bad behavior. Some families choose to lump all screen time together, while others may specifically call out TV time, computer time or video game time. Beginning at a fixed base level, such as an hour per day, can make a good starting point, giving you some wiggle room to add or subtract time based on children’s behavior.
Consider Common Areas and Curfews
Where possible, make sure all devices and Internet connections are located in common areas of the house. Doing so not only allows you to keep abreast of online interactivity, usage patterns and who kids are interacting with as well as how. It also lets you be present when devices are used, monitor playtime and keep kids (or Dad) from secretly sneaking online to play World of Warcraft at 3AM on a school night.
Setting an electronic curfew in your house may also help curtail late night use and improve your family’s overall health by encouraging everyone to sleep when they should. Choose a time such as 8 p.m. or 9 p.m., depending on your kids’ ages, after which there’s no more use of electronics. Create a common docking station for all devices in your bedroom, where all digital devices must be checked in before bed time, and assign a curfew for each one of them.
Set Device-Free Times
Also, make sure to set aside device-free times that the entire family can spend together. Parenting experts such as Richard Rende, PhD, associate (research) professor in the department of psychiatry and human behavior at Brown University, suggest that the use of technology isn’t necessarily what’s dangerous for kids as an impediment to healthy development. Instead, problems can arise if all the technology and connecting is done at the expense of other proven developmentally healthy and necessary activities.
Many parents require kids to experience one hour of outside time for every one hour of video game or screen time. We encourage you to experiment and find what’s right for your family.
Set a Good Example
Setting a good example is potentially more important than establishing these rules. Make sure you don’t get caught up dedicating your focus to your phone or other screens over your kids.
Whether it’s at the dinner table, or during a weekly Friday night movie or game night, being present and engaged for your kids will ensure a more engaging and rewarding family activity, and show them that it’s okay to disconnect from their screens and connect with others.
Translate Screen Time into Real Life
Play along and engage with your kids about the activities they’re doing on-screen. They’ll love telling you about what they’re watching, and treasure the time you are able to play together. Many parents would love to chat with kids about books, but fail to see how games, apps and TV shows also engage their imagination.
If possible, translate the games and activities kids are doing in real life. If they are enjoying an alphabet tracing app, prepare some worksheets that highlight the same skills. If they’re playing Angry Birds (or watching you), set up your own Angry Birds course in the house. If they’re watching Dr. Who, consider working on a project based on a theme of the show. Screen time’s positive or negative effects are often all what you make of them.